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前言

如今几乎所有的视频网站都有弹幕功能,那么今天我们就自己用原生 JavaScript 封装一个弹幕类。这个类希望有如下属性和实例方法:

属性

  • el容器节点的选择器,容器节点应为绝对定位,设置好宽高
  • height 每条弹幕的高度
  • mode 弹幕模式,half则为一半容器高度,top为三分之一,full为占满
  • speed弹幕划过屏幕的时间
  • gapWidth后一条弹幕与前一条弹幕的距离

方法

  • pushData 添加弹幕元数据
  • addData持续加入弹幕
  • start开始调度弹幕
  • stop停止弹幕
  • restart 重新开始弹幕
  • clearData清空弹幕
  • close关闭
  • open重新显示弹幕

PS:有一些自封装的工具函数就不贴出来了,大概知道意思就好

初始化

引入JavaScript文件之后,我们希望如下使用,先采取默认配置。

let barrage = new Barrage({
  el: '#container'
})

参数初始化:

function Barrage(options) {
  let {
    el,
    height,
    mode,
    speed,
    gapWidth,
  } = options
  this.container = document.querySelector(el)
  this.height = height || 30
  this.speed = speed || 15000 //2000ms
  this.gapWidth = gapWidth || 20
  this.list = []
  this.mode = mode || 'half'
  this.boxSize = getBoxSize(this.container)
  this.perSpeed = Math.round(this.boxSize.width / this.speed)
  this.rows = initRows(this.boxSize, this.mode, this.height)
  this.timeoutFuncs = []
  this.indexs = []
  this.idMap = []
}

先接受好参数然后初始化,下面看看getBoxSize和initRows

function getBoxSize(box) {
  let {
    height,
    width
  } = window.getComputedStyle(box)
  return {
    height: px2num(height),
    width: px2num(width)
  }

  function px2num(str) {
    return Number(str.substring(0, str.indexOf('p')))
  }
}

通过getComputedStyleapi计算出盒子的宽高,这里用来计算容器的宽高,之后也会用到。

function initRows(box, mode, height) {
  let divisor = getDivisor(mode)
  rows = Math.ceil(box.height * divisor / height)
  return rows
}

function getDivisor(mode) {
  let divisor = .5
  switch (mode) {
    case 'half':
      divisor = .5
      break
    case 'top':
      divisor = 1 / 3
      break;
    case 'full':
      divisor = 1;
      break
    default:
      break;
  }
  return divisor
}

根据高度算出弹幕应该有多少行,下面会有地方用到行数。

插入数据

有两种插入数据的方法,一种是添加源数据,一种是持续添加。先来看添加源数据的方法:

this.pushData = function (data) {

  this.initDom()
  if (getType(data) == '[object Object]') {
    //插入单条
    this.pushOne(data)
  }
  if (getType(data) == '[object Array]') {
    //插入多条
    this.pushArr(data)
  }
}

this.initDom = function () {
  if (!document.querySelector(`${el} .barrage-list`)) {
    //注册dom节点
    for (let i = 0; i < this.rows; i++) {
      let div = document.createElement('div')
      div.classList = `barrage-list barrage-list-${i}`
      div.style.height = `${this.boxSize.height*getDivisor(this.mode)/this.rows}px`
      this.container.appendChild(div)
    }
  }
}

this.pushOne = function (data) {
  for (let i = 0; i < this.rows; i++) {
    if (!this.list[i]) this.list[i] = []

  }

  let leastRow = getLeastRow(this.list) //获取弹幕列表中最少的那一列,弹幕列表是一个二维数组
  this.list[leastRow].push(data)
}
this.pushArr = function (data) {
  let list = sliceRowList(this.rows, data)
  list.forEach((item, index) => {
    if (this.list[index]) {
      this.list[index] = this.list[index].concat(...item)
    } else {
      this.list[index] = item
    }
  })
}
//根据行数把一维的弹幕list切分成rows行的二维数组
function sliceRowList(rows, list) {
  let sliceList = [],
    perNum = Math.round(list.length / rows)
  for (let i = 0; i < rows; i++) {
    let arr = []
    if (i == rows - 1) {
      arr = list.slice(i * perNum)
    } else {
      i == 0 "htmlcode">
this.addData = function (data) {
  this.pushData(data)
  this.start()
}

发射弹幕

下面来看看发射弹幕的逻辑

this.start = function () {
  //开始调度list
  this.dispatchList(this.list)
}

this.dispatchList = function (list) {
  for (let i = 0; i < list.length; i++) {
    this.dispatchRow(list[i], i)
  }
}

this.dispatchRow = function (row, i) {
  if (!this.indexs[i] && this.indexs[i] !== 0) {
    this.indexs[i] = 0
  }
  //真正的调度从这里开始,用一个实例变量存储好当前调度的下标。
  if (row[this.indexs[i]]) {
    this.dispatchItem(row[this.indexs[i]], i, this.indexs[i])
  }
}

this.dispatchItem = function (item, i) {
  //调度过一次的某条弹幕下一次在调度就不需要了
  if (!item || this.idMap[item.id]) {
    return
  }
  let index = this.indexs[i]
  this.idMap[item.id] = item.id
  let div = document.createElement('div'),
    parent = document.querySelector(`${el} .barrage-list-${i}`),
    width,
    pastTime
  div.innerHTML = item.content
  div.className = 'barrage-item'
  parent.appendChild(div)
  width = getBoxSize(div).width
  div.style = `width:${width}px;display:none`
  pastTime = this.computeTime(width) //计算出下一条弹幕应该出现的时间
  //弹幕飞一会~
  this.run(div)
  if (index > this.list[i].length - 1) {
    return
  }
  let len = this.timeoutFuncs.length
  //记录好定时器,后面清空
  this.timeoutFuncs[len] = setTimeout(() => {
    this.indexs[i] = index + 1
    //递归调用下一条
    this.dispatchItem(this.list[i][index + 1], i, index + 1)
  }, pastTime);
}

//用css动画,整体还是比较流畅的
this.run = function (item) {
  item.classList += ' running'
  item.style.left = "left:100%"
  item.style.display = ''
  item.style.animation = `run ${this.speed/1000}s linear`
  //已完成的打一个标记
  setTimeout(() => {
    item.classList+=' done'
  }, this.speed);
}

//根据弹幕的宽度和gapWth,算出下一条弹幕应该出现的时间
this.computeTime = function (width) {
  let length = width + this.gapWidth
  let time = Math.round(length / this.boxSize.width * this.speed/2)
  return time
}

动画css具体如下

@keyframes run {
  0% {
    left: 100%;
  }

  50% {
    left: 0
  }

  100% {
    left: -100%;
  }
}
.run {
  animation-name: run;
}

其余方法

停止

利用动画的paused属性停止

this.stop = function () {
  let items = document.querySelectorAll(`${el} .barrage-item`);
  [...items].forEach(item => {
    item.className += ' pause'
  })
}
.pause {
  animation-play-state: paused !important;
}

重新开始

移除pause类即可

this.restart = function () {
  let items = document.querySelectorAll(`${el} .barrage-item`);
  [...items].forEach(item => {
    removeClassName(item, 'pause')
  })
}

打开关闭

做一个显示隐藏的逻辑即可

this.close = function () {
  this.container.style.display = 'none'
}
this.open = function () {
  this.container.style.display = ''
}

清理弹幕

this.clearData = function () {
  //清除list
  this.list = []
  //清除dom
  document.querySelector(`${el}`).innerHTML = ''
  //清除timeout
  this.timeoutFuncs.forEach(fun => clearTimeout(fun))
}

最后用一个定时器定时清理过期的弹幕:

setInterval(() => {
  let items = document.querySelectorAll(`${el} .done`);
  [...items].forEach(item=>{
    item.parentNode.removeChild(item)
  })
}, this.speed*5);

最后

感觉这个的实现还是有缺陷的,如果是你设计这么一个类,你会怎么设计呢?

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