富贵资源网 Design By www.hznty.com
主要思想是借助Canvas自己的API - toDataURL()来实现,整个实现
HTML + JavaScript的代码很简单。
复制代码代码如下:
<html>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<head>
<script>
window.onload = function() {
draw();
var saveButton = document.getElementById("saveImageBtn");
bindButtonEvent(saveButton, "click", saveImageInfo);
var dlButton = document.getElementById("downloadImageBtn");
bindButtonEvent(dlButton, "click", saveAsLocalImage);
};
function draw(){
var canvas = document.getElementById("thecanvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
ctx.fillRect(58, 74, 125, 100);
ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color
ctx.fillText("Gloomyfish - Demo", 50, 50);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler);
}
}
function saveImageInfo ()
{
var mycanvas = document.getElementById("thecanvas");
var image = mycanvas.toDataURL("image/png");
var w=window.open('about:blank','image from canvas');
w.document.write("<img src='"+image+"' alt='from canvas'/>");
}
function saveAsLocalImage () {
var myCanvas = document.getElementById("thecanvas");
// here is the most important part because if you dont replace you will get a DOM 18 exception.
// var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");
var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
window.location.href=image; // it will save locally
}
</script>
</head>
<body bgcolor="#E6E6FA">
<div>
<canvas width=200 height=200 id="thecanvas"></canvas>
<button id="saveImageBtn">Save Image</button>
<button id="downloadImageBtn">Download Image</button>
</div>
</body>
</html>
运行效果如下:
HTML + JavaScript的代码很简单。
复制代码代码如下:
<html>
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<head>
<script>
window.onload = function() {
draw();
var saveButton = document.getElementById("saveImageBtn");
bindButtonEvent(saveButton, "click", saveImageInfo);
var dlButton = document.getElementById("downloadImageBtn");
bindButtonEvent(dlButton, "click", saveAsLocalImage);
};
function draw(){
var canvas = document.getElementById("thecanvas");
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgba(125, 46, 138, 0.5)";
ctx.fillRect(25,25,100,100);
ctx.fillStyle = "rgba( 0, 146, 38, 0.5)";
ctx.fillRect(58, 74, 125, 100);
ctx.fillStyle = "rgba( 0, 0, 0, 1)"; // black color
ctx.fillText("Gloomyfish - Demo", 50, 50);
}
function bindButtonEvent(element, type, handler)
{
if(element.addEventListener) {
element.addEventListener(type, handler, false);
} else {
element.attachEvent('on'+type, handler);
}
}
function saveImageInfo ()
{
var mycanvas = document.getElementById("thecanvas");
var image = mycanvas.toDataURL("image/png");
var w=window.open('about:blank','image from canvas');
w.document.write("<img src='"+image+"' alt='from canvas'/>");
}
function saveAsLocalImage () {
var myCanvas = document.getElementById("thecanvas");
// here is the most important part because if you dont replace you will get a DOM 18 exception.
// var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream;Content-Disposition: attachment;filename=foobar.png");
var image = myCanvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
window.location.href=image; // it will save locally
}
</script>
</head>
<body bgcolor="#E6E6FA">
<div>
<canvas width=200 height=200 id="thecanvas"></canvas>
<button id="saveImageBtn">Save Image</button>
<button id="downloadImageBtn">Download Image</button>
</div>
</body>
</html>
运行效果如下:
富贵资源网 Design By www.hznty.com
广告合作:本站广告合作请联系QQ:858582 申请时备注:广告合作(否则不回)
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
富贵资源网 Design By www.hznty.com
暂无评论...
RTX 5090要首发 性能要翻倍!三星展示GDDR7显存
三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。
首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。
据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。