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在前端开发中,有一个非常好用的工具,Visual Studio Code,简称VS code。都不用我安利VS code,大家就会乖乖的去用,无数个大言不惭的攻城狮,都被VS code比德芙还丝滑的强大功能所折服。

现在使用Vscode编码的人越来越多,凭借着免费,开源,轻量,跨平台的特点收货了一大批忠实粉丝 最近因项目需要开始使用Vscode,因此做了一番研究,现在把个人的一些小经验分享给大家,首先我们来看看setings.json配置

{
"window.zoomLevel": 1,
"vetur.format.defaultFormatter.html": "js-beautify-html",
"editor.quickSuggestions": {
"strings": true
},
"fileheader.customMade": { //此为头部注释
"Description": "",
"Autor": "wangDuJuan",
"Date": "Do not edit"
// "LastEditors": "liujun",
// "LastEditTime": "Do not edit"
},
"fileheader.cursorMode": { //此为函数注释
"description": "",
"param": "",
"return": "",
"author": "wangDuJuan"
},
// 保存时自动格式化
"eslint.autoFixOnSave": true,
// 用来配置作用的文件类型
"eslint.validate": [
"javascript",
"javascriptreact",
{
"language": "html",
"autoFix": true
},
{
"language": "vue",
"autoFix": true
}
],
"beautify.config": {
"indent_size": 4, //缩进大小,默认4
"indent_char": " ", //缩进字符,默认" "
"css": {
"indent_size": 2
},
"eol": "n", //end of line,行结尾字符"n"
"indent_level": 0, //初始缩进级别
"indent_with_tabs": false, //使用tab缩进,将会覆盖“indent_size”和“indent_char”设置,默认false
"preserve_newlines": true, //保留空行,默认“true”
"max_preserve_newlines": 10, //一次最多保留多少行的空行,默认10
"jslint_happy": false, //开启jslint-stricter的严格模式(强制开启“space_after_anon_function”选项),默认false
"space_after_anon_function": false, //在匿名函数前自动加一个空格,比如function (){},默认false
"brace_style": "collapse,preserve-inline", //括号风格,"collapse-preserve-inline", "collapse", "expand", "end-expand", or "none" ,默认“collapse”
"keep_array_indentation": false, //保持数组缩进,默认false
"keep_function_indentation": false, //保持函数缩进,默认false
"space_before_conditional": true, //在条件语句之前保留一个空格,默认true
"break_chained_methods": false, //中断多行间的链式方法调用,默认true
"eval_code": false,
"unescape_strings": false, //解码用xNN编码的可打印字符,默认false
"wrap_line_length": 0, //Wrap lines at next opportunity after N characters. (Set zero to ignore wrapping),默认0,下次在n个字符后换行
"wrap_attributes": "auto", //将html属性标签放在新行“auto”,“force”,默认auto
"wrap_attributes_indent_size": 4, //html属性标签新行缩进字符数,默认为"indent_size"4
"end_with_newline": false //在文件结尾保证有换行,默认false
},
"beautify.language": {
"js": {
"type": [
"javascript",
"json",
"typescript"
],
"filename": [
".jshintrc",
".jsbeautify"
]
},
"css": [
"css",
"scss",
"sass"
],
"html": [
"htm",
"html",
"vue"
]
},
"[scss]": {

},
"[typescript]": {

},
"workbench.iconTheme": "vscode-icons",
"editor.suggestSelection": "first",
"vsintellicode.modify.editor.suggestSelection": "automaticallyOverrodeDefaultValue",
"editor.codeActionsOnSave": {
"source.fixAll.eslint": true
},
"[vue]": {
"editor.defaultFormatter": "HookyQR.beautify"
}

}

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RTX 5090要首发 性能要翻倍!三星展示GDDR7显存

三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。

首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。

据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。