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We write all those code repetitively for dynamic assembly loading and checking to verify few properties on assemblies. It would be a great stop to write all such things in the assemblyinfo.cs (because it needs to completely describe the assembly that it is intended to serve for) You can define your About form of the application entirely using the AssemblyInfo.cs
How to use the following info:
AssemblyInfo ainfo = new AssemblyInfo();
frmAbout.Text = ainfo.Title;
frmAbout.menuAbt.Text = string.Format("&About{0}..",ainfo.Title);
frmAbout.Text = "About " + this.Owner.Text;
frmAbout.Icon = this.Owner.Icon;
//You can set the icon like this on the abt form.
frmAbout.pictureBox1.Image = this.Owner.Icon.ToBitmap();
frmAbout.lblTitle.Text = ainfo.Title;
frmAbout.lblVersion.Text = ainfo.Version;
frmAbout.lblCopyright.Text = ainfo.Copyright;
frmAbout.lblDescription.Text = ainfo.Description;
frmAbout.lblCodebase.Text = ainfo.CodeBase; 
下面是具体的实现代码。
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyTitle("Demo Title")]
[assembly: AssemblyDescription("Demo app that reads from the Assembly Info file description")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("World Company")]
[assembly: AssemblyProduct("Not for commercial use.")]
[assembly: AssemblyCopyright("open source (US)")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: CLSCompliant(true)]
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]
//
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.1.1")]
# region "Class to get the information for AboutForm"
/* This class uses the System.Reflection.Assembly class to access assembly meta-data.
* This class is not a normal feature of AssmblyInfo.cs */
/// <summary>
/// AssemblyInfo class.
/// </summary>
public class AssemblyInfo
{
//Used by functions to access information from Assembly Attributes
/// <summary>
/// myType.
/// </summary>
private Type myType;
/// <summary>
/// Initializes a new instance of the <see cref="AssemblyInfo"/> class.
/// </summary>
public AssemblyInfo()
{
//Shellform here denotes the actual form.
myType = typeof(ShellForm);
}
/// <summary>
/// Gets the name of the assembly.
/// </summary>
/// <value>The name of the assembly.</value>
public String AssemblyName
{
get
{
return myType.Assembly.GetName().Name.ToString();
}
}
/// <summary>
/// Gets the full name of the assembly.
/// </summary>
/// <value>The full name of the assembly.</value>
public String AssemblyFullName
{
get
{
return myType.Assembly.GetName().FullName.ToString();
}
}
/// <summary>
/// Gets the code base.
/// </summary>
/// <value>The code base.</value>
public String CodeBase
{
get
{
return myType.Assembly.CodeBase;
}
}
/// <summary>
/// Gets the copyright.
/// </summary>
/// <value>The copyright.</value>
public String Copyright
{
get
{
Type att = typeof(AssemblyCopyrightAttribute);
object[] r = myType.Assembly.GetCustomAttributes(att, false);
AssemblyCopyrightAttribute copyattr = (AssemblyCopyrightAttribute)r[0];
return copyattr.Copyright;
}
}
/// <summary>
/// Gets the company.
/// </summary>
/// <value>The company.</value>
public String Company
{
get
{
Type att = typeof(AssemblyCompanyAttribute);
object[] r = myType.Assembly.GetCustomAttributes(att, false);
AssemblyCompanyAttribute compattr = (AssemblyCompanyAttribute)r[0];
return compattr.Company;
}
}
/// <summary>
/// Gets the description.
/// </summary>
/// <value>The description.</value>
public String Description
{
get
{
Type att = typeof(AssemblyDescriptionAttribute);
object[] r = myType.Assembly.GetCustomAttributes(att, false);
AssemblyDescriptionAttribute descattr = (AssemblyDescriptionAttribute)r[0];
return descattr.Description;
}
}
/// <summary>
/// Gets the product.
/// </summary>
/// <value>The product.</value>
public String Product
{
get
{
Type att = typeof(AssemblyProductAttribute);
object[] r = myType.Assembly.GetCustomAttributes(att, false);
AssemblyProductAttribute prodattr = (AssemblyProductAttribute)r[0];
return prodattr.Product;
}
}
/// <summary>
/// Gets the title.
/// </summary>
/// <value>The title.</value>
public String Title
{
get
{
Type att = typeof(AssemblyTitleAttribute);
object[] r = myType.Assembly.GetCustomAttributes(att, false);
AssemblyTitleAttribute titleattr = (AssemblyTitleAttribute)r[0];
return titleattr.Title;
}
}
/// <summary>
/// Gets the version.
/// </summary>
/// <value>The version.</value>
public String Version
{
get
{
return myType.Assembly.GetName().Version.ToString();
}
}
}
# endregion
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!

昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。

这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。

而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?