写了个js自制滚动条,首先,先看一下demo(点击这里) 先
有两个demo,右边那个黑色那个,是我一开始写的比较肤浅的代码:
复制代码 代码如下:
var scrollself=(function(){
var scrollblock, //滚动块
scrollcontent, //被滚动的内容
scrollbar, //滚动条
scrollpanel, //滚动内容的滚动区域
cdistance, //滚动内容要滚动的距离
bdistance, //滚动块要滚动的距离
minuTop, //滚动条头尾剩下的空白
cTop, //滚动内容的top
startY=0, //滚动动作开始初鼠标的位置
bTop=0, //滚动动作开始初滚动块的top
isDrag=false; //是否拉动滚动块
function prevent(e){
if(e.preventDefault){
e.preventDefault();
}
if(e.stopPropagation){
e.stopPropagation();
}
e.cancelBubble=true;
e.returnValue=false;
}
function mouseDown(event){
isDrag=true;
event=event||window.event;
startY=event.clientY;
bTop=scrollblock.offsetTop;
cTop=scrollcontent.offsetTop;
// prevent(event);
}
function mouseMove(event){
if(isDrag){
event=event||window.event;
var newbTop=event.clientY-startY+bTop,
newcTop=cTop-(event.clientY-startY)/bdistance*cdistance;
if(newbTop<minuTop){
newbTop=minuTop;
newcTop=0;
}else{
if(newbTop>bdistance+minuTop){
newcTop=-cdistance;
newbTop=bdistance+minuTop;
}
}
scrollblock.style.top=newbTop+'px';
scrollcontent.style.top=newcTop+'px';
}else{
isDrag=false;
}
// prevent(event);
}
function mouseUp(event){
isDrag=false;
// prevent(event);
}
function addHandler(){
scrollblock.onmousedown=mouseDown;
scrollblock.onmousemove=mouseMove;
scrollblock.onmouseup=mouseUp;
document.onmouseup=mouseUp;
}
return{
init:function(scrollpanel_id,scrollcontent_id,scrollbar_id,scrollblock_id){
scrollblock=document.getElementById(scrollblock_id);
scrollcontent=document.getElementById(scrollcontent_id);
scrollbar=document.getElementById(scrollbar_id);
scrollpanel=document.getElementById(scrollpanel_id);
minuTop=scrollblock.offsetTop;
cdistance=scrollcontent.offsetHeight-scrollpanel.offsetHeight;
bdistance=scrollbar.offsetHeight-minuTop*2-scrollblock.offsetHeight;
enclose(scrollpanel,scrollcontent,scrollbar,scrollblock,bdistance,cdistance,minuTop);
addHandler();
}
}
}());
scrollself.init('scrollpanel2','scrollcontent2','scrollbar2','scrollblock2');
之所以说它肤浅,比较一下两个demo的滚动效果就知道了,右边的拉动滚动块时候,体验效果好差,很卡,而左边的就流畅多了。
因为很卡,我就又上网看了一下别人的代码,然后把根据别人的思路把代码改了一下,就有了左边那个绿色的那个demo,很明显,效果好了很多,代码:
复制代码 代码如下:
var scroll=(function(){
var scrollblock, //滚动块
scrollcontent, //被滚动的内容
scrollbar, //滚动条
scrollpanel, //滚动内容的滚动区域
cdistance, //滚动内容要滚动的距离
bdistance, //滚动块要滚动的距离
minuTop, //滚动条头尾剩下的空白
cTop, //滚动内容的top
startY=0, //滚动动作开始初鼠标的位置
bTop=0; //滚动动作开始初滚动块的top
function mouseDown(event){
event=event||window.event;
startY=event.clientY;
bTop=scrollblock.offsetTop;
cTop=scrollcontent.offsetTop;
if(scrollblock.setCapture){
scrollblock.onmousemove=doDrag;
scrollblock.onmouseup=stopDrag;
scrollblock.setCapture();
}else{
document.addEventListener("mousemove",doDrag,true);
document.addEventListener("mouseup",stopDrag,true);
}
}
function doDrag(event){
event=event||window.event;
var newbTop=event.clientY-startY+bTop,
newcTop=cTop-(event.clientY-startY)/bdistance*cdistance;
if(newbTop<minuTop){
newbTop=minuTop;
newcTop=0;
}else if(newbTop>bdistance+minuTop){
newcTop=-cdistance;
newbTop=bdistance+minuTop;
}
scrollblock.style.top=newbTop+'px';
scrollcontent.style.top=newcTop+'px';
}
function stopDrag(event){
if(scrollblock.releaseCapture){
scrollblock.onmousemove=doDrag;
scrollblock.onmouseup=stopDrag;
scrollblock.releaseCapture();
}else{
document.removeEventListener("mousemove",doDrag,true);
document.removeEventListener("mouseup",stopDrag,true);
}
scrollblock.onmousemove=null;
scrollblock.onmouseup=null;
}
return{
init:function(scrollpanel_id,scrollcontent_id,scrollbar_id,scrollblock_id){
scrollblock=document.getElementById(scrollblock_id);
scrollcontent=document.getElementById(scrollcontent_id);
scrollbar=document.getElementById(scrollbar_id);
scrollpanel=document.getElementById(scrollpanel_id);
minuTop=scrollblock.offsetTop;
cdistance=scrollcontent.offsetHeight-scrollpanel.offsetHeight;
bdistance=scrollbar.offsetHeight-minuTop*2-scrollblock.offsetHeight;
scrollblock.onmousedown=mouseDown;
enclose(scrollpanel,scrollcontent,scrollbar,scrollblock,bdistance,cdistance,minuTop);
}
}
}());
scroll.init('scrollpanel','scrollcontent','scrollbar','scrollblock');
比较了一下两个的代码,其实修改的不多,就有一点很大的不同,流畅的那一个(左边绿色那一个)多了这个东西——setCapture、releaseCapture。
具体是怎样的,再研究一下先。
免责声明:本站资源来自互联网收集,仅供用于学习和交流,请遵循相关法律法规,本站一切资源不代表本站立场,如有侵权、后门、不妥请联系本站删除!
RTX 5090要首发 性能要翻倍!三星展示GDDR7显存
三星在GTC上展示了专为下一代游戏GPU设计的GDDR7内存。
首次推出的GDDR7内存模块密度为16GB,每个模块容量为2GB。其速度预设为32 Gbps(PAM3),但也可以降至28 Gbps,以提高产量和初始阶段的整体性能和成本效益。
据三星表示,GDDR7内存的能效将提高20%,同时工作电压仅为1.1V,低于标准的1.2V。通过采用更新的封装材料和优化的电路设计,使得在高速运行时的发热量降低,GDDR7的热阻比GDDR6降低了70%。