富贵资源网 Design By www.hznty.com
废话不多说了,直接给大家贴代码了,觉得很满意直接拿去。
<!DOCTYPE html PUBLIC "-//WC//DTD XHTML . Transitional//EN" "http://www.w.org/TR/xhtml/DTD/xhtml-transitional.dtd"> <html xmlns="http://www.w.org//xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-" /> <title>无标题文档</title> <style> header{display:block; margin: auto; width:%; text-align:center;} header h{font-size:px; font-family:Arial, Helvetica, sans-serif; font-weight:bold;} header #newgamebutton{display:block; margin:px auto; width:px; padding:px px; background-color:#fa; font-family:Arial; color:white; border-radius:px; text-decoration:none;} header #newgamebutton:hover{background-color:#fb;} header p{font-family:Arial; font-size:px; margin:px auto;} #grid-container{width:px; height:px; padding:px; margin:px auto; background-color:#bbada; border-radius:px; position:relative;} .grid-cell{width:px; height:px; border-radius:px; color:white; background-color:#cccb; position:absolute; font-family:Arial; font-weight:bold; font-size:px; line-height:px; text-align:center;} .gameover{display:block; margin: auto; width:px; text-align:center; vertical-align:middle; position:absolute;} .gameover p { font-family: Arial; font-size: px; color: white; margin: px auto; margin-top: px; } .gameover span { font-family: Arial; font-size: px; color: white; margin: px auto; } #restartgamebutton { display: block; margin: px auto; width: px; padding: px px; background-color: #fa; font-family: Arial; font-size: px; color: white; border-radius: px; text-decoration: none; } #restartgamebutton:hover { background-color: #fb; } #showGameover{width:px; padding:px px; background-color:#fa; font-family:Arial; color:white; border-radius:px; text-decoration:none; font-size:px; position:absolute;} </style> <script> window.onload = function (){ //newgame(); var showScore = document.getElementById('score'); score = ; init(); generateOneNumber(); generateOneNumber(); window.onkeydown = function (e){ var e = e || window.event; switch(e.keyCode){ case : if(canMoveLeft(board)){ moveLeft(); generateOneNumber(); isgameover(); } break; case : if(canMoveUp(board)){ moveUp(); generateOneNumber(); isgameover(); } break; case : if(canMoveRight(board)){ moveRight(); generateOneNumber(); isgameover(); } break; case : if(canMoveDown(board)){ moveDown(); generateOneNumber(); isgameover(); } break; default : break; } }; }; function generateOneNumber() { if(!nospace(board)){ var randx = parseInt(Math.floor(Math.random() * )); var randy = parseInt(Math.floor(Math.random() * )); while (true) { if (board[randx][randy] == ) { break; } var randx = parseInt(Math.floor(Math.random() * )); var randy = parseInt(Math.floor(Math.random() * )); } var randNumber = Math.random() < . "#eeeda";break; case :return "#edec";break; case :return "#fb";break; case :return "#f";break; case :return "#fcf";break; case :return "#feb";break; case :return "#edcf";break; case :return "#edcc";break; case :return "#c";break; case :return "#be";break; case :return "#c";break; case :return "#ac";break; case :return "#c";break; } } function getNumberColor(number) { if (number <= ) { return "#e" } return "white"; } function nospace(board) { for (var i = ; i < ; i++) { for (var j = ; j < ; j++) { if (board[i][j] == ) { return false; } } } return true; } function canMoveLeft(board) { for (var i = ; i < ; i++) { for (var j = ; j < ; j++) { if (board[i][j] != ) { if (board[i][j - ] == || board[i][j - ] == board[i][j]) {return true; } } } } return false; } function moveLeft() { for (var i = ; i < ; i++) { for (var j = ; j < ; j++) { if (board[i][j] != ) { for (var k = j-; k > -; k--) { if(board[i][k] == || board[i][k] == board[i][j]){ board[i][k] = board[i][k] + board[i][j]; board[i][j] = ; var gridCell = document.getElementById('grid-cell-'+i+'-'+j); gridCell.innerHTML = ''; var gridCellk = document.getElementById('grid-cell-'+i+'-'+k); gridCellk.innerHTML = board[i][k]; gridCellk.style.backgroundColor = getNumberBackgroundColor(board[i][k]); gridCell.style.backgroundColor = '#cccb'; gridCellk.style.color = getNumberColor(board[i][k]); gridCell.style.color = 'white'; score += board[i][k]; var showScore = document.getElementById('score'); showScore.innerHTML = score; j = k; // } else { break; //跳出 var k 的for循环 } } } } } } function canMoveUp(board) { for (var j = ; j < ; j++) { for (var i = ; i < ; i++) { if (board[i][j] != ) { if (board[i - ][j] == || board[i - ][j] == board[i][j]) {return true; } } } } return false; } function moveUp() { for (var j = ; j < ; j++) { for (var i = ; i < ; i++) { if (board[i][j] != ) { for (var k = i-; k > -; k--) { if(board[k][j] == || board[k][j] == board[i][j]){ board[k][j] = board[k][j] + board[i][j]; board[i][j] = ; var gridCell = document.getElementById('grid-cell-'+i+'-'+j); gridCell.innerHTML = ''; var gridCellk = document.getElementById('grid-cell-'+k+'-'+j); gridCellk.innerHTML = board[k][j]; gridCellk.style.backgroundColor = getNumberBackgroundColor(board[k][j]); gridCell.style.backgroundColor = '#cccb'; gridCellk.style.color = getNumberColor(board[i][k]); gridCell.style.color = 'white'; score += board[k][j]; var showScore = document.getElementById('score'); showScore.innerHTML = score; i = k; // } else { break; //跳出 var k 的for循环 } } } } } } function canMoveRight(board) { for (var i = ; i < ; i++) { for (var j = ; j > -; j--) { if (board[i][j] != ) { if (board[i][j + ] == || board[i][j + ] == board[i][j]) {return true; } } } } return false; } function moveRight() { for (var i = ; i < ; i++) { for (var j = ; j > -; j--) { if (board[i][j] != ) { for (var k = j+; k < ; k++) { if(board[i][k] == || board[i][k] == board[i][j]){ board[i][k] = board[i][k] + board[i][j]; board[i][j] = ; var gridCell = document.getElementById('grid-cell-'+i+'-'+j); gridCell.innerHTML = ''; var gridCellk = document.getElementById('grid-cell-'+i+'-'+k); gridCellk.innerHTML = board[i][k]; gridCellk.style.backgroundColor = getNumberBackgroundColor(board[i][k]); gridCell.style.backgroundColor = '#cccb'; gridCellk.style.color = getNumberColor(board[i][k]); gridCell.style.color = 'white'; score += board[i][k]; var showScore = document.getElementById('score'); showScore.innerHTML = score; j = k; // } else { break; //跳出 var k 的for循环 } } } } } } function canMoveDown(board) { for (var j = ; j < ; j++) { for (var i = ; i > -; i--) { if (board[i][j] != ) { if (board[i + ][j] == || board[i + ][j] == board[i][j]) {return true; } } } } return false; } function moveDown() { for (var j = ; j < ; j++) { for (var i = ; i > -; i--) { if (board[i][j] != ) { for (var k = i+; k < ; k++) { if(board[k][j] == || board[k][j] == board[i][j]){ board[k][j] = board[k][j] + board[i][j]; board[i][j] = ; var gridCell = document.getElementById('grid-cell-'+i+'-'+j); gridCell.innerHTML = ''; var gridCellk = document.getElementById('grid-cell-'+k+'-'+j); gridCellk.innerHTML = board[k][j]; gridCellk.style.backgroundColor = getNumberBackgroundColor(board[k][j]); gridCell.style.backgroundColor = '#cccb'; gridCellk.style.color = getNumberColor(board[i][k]); gridCell.style.color = 'white'; score += board[k][j]; var showScore = document.getElementById('score'); showScore.innerHTML = score; i = k; // } else { break; //跳出 var k 的for循环 } } } } } } function isgameover() { if (nospace(board) && nomove(board)) { gameover(); } } function nomove(board) { if (canMoveDown(board) || canMoveLeft(board) || canMoveRight(board) || canMoveUp(board)) { return false; } return true; } function bounce(obj,top){ clearInterval(obj.timer); var nSpeed = ; var acceleration = ; var Flag = ; obj.timer = setInterval(function (){ nSpeed += acceleration; nSpeed *= .; if(obj.offsetTop + nSpeed >= top){ obj.style.top = top + 'px'; nSpeed *= -; }else{ if(Math.abs(nSpeed) < && Math.abs(top-obj.offsetTop)<){ clearInterval(obj.timer); } else{ obj.style.top = obj.offsetTop + nSpeed + 'px'; } } },); } function gameover() { //alert("gameover!"); var gameover = document.createElement('div'); gameover.id = 'showGameover'; gameover.innerHTML = 'GAME OVER'; var gridContainer = document.getElementById('grid-container'); gridContainer.appendChild(gameover); var showGameover = document.getElementById('showGameover'); showGameover.style.left = (gridContainer.offsetWidth - showGameover.offsetWidth ) / + 'px'; bounce(showGameover,); } </script> </head> <body> <header> <!--<h> </h>--> <a href="javascript:newgame();" id="newgamebutton"> New Game </a> <p> score: <span id="score"></span></p> <div id="grid-container"> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> <div class="grid-cell" id="grid-cell--"></div> </div> </header> </body> </html>
以上代码还很满意吧,都是些div+css方面的知识,代码有问题欢迎各位亲提出宝贵意见,共同学习进步,同时也非常感谢大家对网站的支持,谢谢!
富贵资源网 Design By www.hznty.com
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富贵资源网 Design By www.hznty.com
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稳了!魔兽国服回归的3条重磅消息!官宣时间再确认!
昨天有一位朋友在大神群里分享,自己亚服账号被封号之后居然弹出了国服的封号信息对话框。
这里面让他访问的是一个国服的战网网址,com.cn和后面的zh都非常明白地表明这就是国服战网。
而他在复制这个网址并且进行登录之后,确实是网易的网址,也就是我们熟悉的停服之后国服发布的暴雪游戏产品运营到期开放退款的说明。这是一件比较奇怪的事情,因为以前都没有出现这样的情况,现在突然提示跳转到国服战网的网址,是不是说明了简体中文客户端已经开始进行更新了呢?