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本文实例讲述了JavaScript扫雷游戏。分享给大家供大家参考,具体如下:
翻出年初写的游戏贴上来,扫雷相信大家都玩过,先上图:
源码:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Javascript版扫雷</title> <style> input{ margin:0; padding:0;} input{ outline:none;} #game_box{ width:400px; height:430px; margin:100px auto; border:#333 1px solid; background:#ccc -webkit-repeating-linear-gradient(top,#ccc,#000);background:#ccc -moz-repeating-linear-gradient(top,#ccc,#000);background:#ccc -o-repeating-linear-gradient(top,#ccc,#000);background:#ccc -ms-repeating-linear-gradient(top,#ccc,#000); box-shadow:0 0 50px 10px #333; box-shadow:0 0 50px 10px #333; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#CBCBCB', endColorstr='#000000'); } #map{width:400px; height:348px;*height:380px;} #time{ height:18px; line-height:22px; text-align:center;margin:6px 0; margin-top:10px; _margin-top:40px; color:#fff; position:relative;} #time input{ width:40px; height:18px; line-height:18px; text-align:center;} #table_map{ width:336px; height:336px; border:none; border-left:#000 1px solid;border-top:#000 1px solid; margin:32px 32px 0px 32px; background:#D8ECF6; text-align:center; border-collapse: collapse} #table_map td{ width:20px; height:20px; border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; color:#333333; transition:all 0.7s; cursor:pointer;} #table_map td.mask{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; background:#333; } #table_map td.over{ border:none;border-right:#000 1px solid;border-bottom:#000 1px solid; } .over_bg{ background:#E1E1E1;} @-webkit-keyframes round{ from{ -webkit-transform:rotateX(0);} to{ -webkit-transform:rotateX(360deg);} } @-webkit-keyframes show{ from{ -webkit-transform:rotateX(180deg) rotateY(0) scale(0);} to{ -webkit-transform:rotateX(360deg) rotateY(360deg) scale(1);} } @-moz-keyframes round{ from{ -moz-transform:rotateX(0);} to{ -moz-transform:rotateX(360deg);} } @-moz-keyframes show{ from{ -moz-transform:rotateX(180deg) rotateY(0) scale(0);} to{ -moz-transform:rotateX(360deg) rotateY(360deg) scale(1);} } @-ms-keyframes round{ from{ -ms-transform:rotateX(0);} to{ -ms-transform:rotateX(360deg);} } @-ms-keyframes show{ from{ -ms-transform:rotateX(180deg) rotateY(0) scale(0);} to{ -ms-transform:rotateX(360deg) rotateY(360deg) scale(1);} } #game_box{-webkit-animation:show 3s;-moz-animation:show 3s;-ms-animation:show 3s;} </style> </head> <body> <div id="game_box"> <div id="map"></div> <div id="time">时间:<input type="text" value="0" disabled="disabled" /> 炸弹:<input type="text" value="50" disabled="disabled" /></div> </div> <script> // 2014年3月 by 王美建 QQ1207526854 window.onload=function() { Game.init('game_box','map'); }; var Game={ data : { //关卡数据 mine : 40, col : 16, row : 16 }, init : function(box_id,mapbox_id){ //初始化 this.oBox = document.getElementById(box_id); this.mapBox = document.getElementById(mapbox_id) this.mapBox.innerHTML = this.createMap(); this.oMap = this.mapBox.getElementsByTagName('table')[0]; this.aTd = this.oMap.getElementsByTagName('td'); this.time = document.getElementById('time').getElementsByTagName('input')[0]; this.mineNum = document.getElementById('time').getElementsByTagName('input')[1]; this.mineNum.value = this.data.mine; this.surplus = []; this.iCount = this.data.col*this.data.row-this.data.mine; this.createMine(); this.addVal(); this.play(); }, createMap : function() //生成画布 { var html = ''; var This = this.data; var i=0,j=0; function createTd() { var tds = ''; for(j = 0; j < This.row; j++) { tds += '<td class = "mask" index='+ (This.col*i+j) +'></td>'; }; return tds; } for(i = 0; i < This.col; i++) { html += '<tr>' + createTd() + '</tr>'; }; return ('<table id="table_map" cellpadding="0" cellspacing="0" ><tbody>'+html+'</table></tbody>'); }, createMine : function(){ //生成炸弹 var This = this.data; this.indexArr = []; this.mineArr = []; for(var i = 0,j = This.col*This.row; i < j; i++ ) { this.indexArr.push(i) ; //所有单元格的索引 }; for( var i = 0; i < This.mine; i++ ) //随机取出This.mine个做为炸弹的索引,不重复 { var index = Math.round(Math.random()*(this.indexArr.length-1)); //索引 this.mineArr.push(this.indexArr.splice(index,1)[0]); }; this.mineArr.sort( function(a,b){return a-b;} ); }, addVal : function() //给有炸弹的td添加自定义属性hasMine值为true { for(var i = 0, j = this.mineArr.length; i < j; i++) { this.aTd[ this.mineArr[i] ].hasMine = true; }; }, play : function() {//鼠标左右键同时按下 ev.button=3 this.timeOnoff = false; var This = this; this.markNum = []; this.oMap.oncontextmenu=function(ev) //插旗标记 { var ev = ev || window.event; var target = ev.srcElement || ev.target; if( target.tagName.toLowerCase() == 'td' && target.className == 'mask' ) { !target.mark "_blank" href="http://xiazai.jb51.net/201612/yuanma/js-games-saolei-codes(jb51.net).rar">本站下载。更多关于JavaScript相关内容感兴趣的读者可查看本站专题:《JavaScript数据结构与算法技巧总结》、《JavaScript数学运算用法总结》、《JavaScript切换特效与技巧总结》、《JavaScript查找算法技巧总结》、《JavaScript动画特效与技巧汇总》、《JavaScript错误与调试技巧总结》及《JavaScript遍历算法与技巧总结》
希望本文所述对大家JavaScript程序设计有所帮助。
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